File GpuIcmEncoder.h

namespace faiss

Copyright (c) Facebook, Inc. and its affiliates.

This source code is licensed under the MIT license found in the LICENSE file in the root directory of this source tree.

Throughout the library, vectors are provided as float * pointers. Most algorithms can be optimized when several vectors are processed (added/searched) together in a batch. In this case, they are passed in as a matrix. When n vectors of size d are provided as float * x, component j of vector i is

x[ i * d + j ]

where 0 <= i < n and 0 <= j < d. In other words, matrices are always compact. When specifying the size of the matrix, we call it an n*d matrix, which implies a row-major storage.

Copyright (c) Facebook, Inc. and its affiliates.

This source code is licensed under the MIT license found in the LICENSE file in the root directory of this source tree. I/O functions can read/write to a filename, a file handle or to an object that abstracts the medium.

The read functions return objects that should be deallocated with delete. All references within these objectes are owned by the object.

Copyright (c) Facebook, Inc. and its affiliates.

This source code is licensed under the MIT license found in the LICENSE file in the root directory of this source tree. Definition of inverted lists + a few common classes that implement the interface.

Copyright (c) Facebook, Inc. and its affiliates.

This source code is licensed under the MIT license found in the LICENSE file in the root directory of this source tree. Since IVF (inverted file) indexes are of so much use for large-scale use cases, we group a few functions related to them in this small library. Most functions work both on IndexIVFs and IndexIVFs embedded within an IndexPreTransform.

Copyright (c) Facebook, Inc. and its affiliates.

This source code is licensed under the MIT license found in the LICENSE file in the root directory of this source tree. In this file are the implementations of extra metrics beyond L2 and inner product

Copyright (c) Facebook, Inc. and its affiliates.

This source code is licensed under the MIT license found in the LICENSE file in the root directory of this source tree. Defines a few objects that apply transformations to a set of vectors Often these are pre-processing steps.

namespace gpu
class GpuIcmEncoder : public IcmEncoder
#include <GpuIcmEncoder.h>

Perform LSQ encoding on GPU.

Split input vectors to different devices and call IcmEncoderImpl::encode to encode them

Public Functions

GpuIcmEncoder(const LocalSearchQuantizer *lsq, const std::vector<GpuResourcesProvider*> &provs, const std::vector<int> &devices)
~GpuIcmEncoder()
GpuIcmEncoder(const GpuIcmEncoder&) = delete
GpuIcmEncoder &operator=(const GpuIcmEncoder&) = delete
void set_binary_term() override
void encode(int32_t *codes, const float *x, std::mt19937 &gen, size_t n, size_t ils_iters) const override

Private Members

std::unique_ptr<IcmEncoderShards> shards
struct GpuIcmEncoderFactory : public IcmEncoderFactory

Public Functions

explicit GpuIcmEncoderFactory(int ngpus = 1)
lsq::IcmEncoder *get(const LocalSearchQuantizer *lsq) override

Public Members

std::vector<GpuResourcesProvider*> provs
std::vector<int> devices