File lattice_Zn.h
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namespace faiss
Implementation of k-means clustering with many variants.
Copyright (c) Facebook, Inc. and its affiliates.
This source code is licensed under the MIT license found in the LICENSE file in the root directory of this source tree.
IDSelector is intended to define a subset of vectors to handle (for removal or as subset to search)
PQ4 SIMD packing and accumulation functions
The basic kernel accumulates nq query vectors with bbs = nb * 2 * 16 vectors and produces an output matrix for that. It is interesting for nq * nb <= 4, otherwise register spilling becomes too large.
The implementation of these functions is spread over 3 cpp files to reduce parallel compile times. Templates are instantiated explicitly.
This file contains callbacks for kernels that compute distances.
Throughout the library, vectors are provided as float * pointers. Most algorithms can be optimized when several vectors are processed (added/searched) together in a batch. In this case, they are passed in as a matrix. When n vectors of size d are provided as float * x, component j of vector i is
x[ i * d + j ]
where 0 <= i < n and 0 <= j < d. In other words, matrices are always compact. When specifying the size of the matrix, we call it an n*d matrix, which implies a row-major storage.
I/O functions can read/write to a filename, a file handle or to an object that abstracts the medium.
The read functions return objects that should be deallocated with delete. All references within these objectes are owned by the object.
Definition of inverted lists + a few common classes that implement the interface.
Since IVF (inverted file) indexes are of so much use for large-scale use cases, we group a few functions related to them in this small library. Most functions work both on IndexIVFs and IndexIVFs embedded within an IndexPreTransform.
In this file are the implementations of extra metrics beyond L2 and inner product
Implements a few neural net layers, mainly to support QINCo
Defines a few objects that apply transformations to a set of vectors Often these are pre-processing steps.
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struct ZnSphereSearch
- #include <lattice_Zn.h>
returns the nearest vertex in the sphere to a query. Returns only the coordinates, not an id.
Algorithm: all points are derived from a one atom vector up to a permutation and sign changes. The search function finds the most appropriate atom and transformation.
Subclassed by faiss::ZnSphereCodec
Public Functions
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ZnSphereSearch(int dim, int r2)
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float search(const float *x, float *c) const
find nearest centroid. x does not need to be normalized
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float search(const float *x, float *c, float *tmp, int *tmp_int, int *ibest_out = nullptr) const
full call. Requires externally-allocated temp space
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void search_multi(int n, const float *x, float *c_out, float *dp_out)
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ZnSphereSearch(int dim, int r2)
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struct EnumeratedVectors
Subclassed by faiss::ZnSphereCodec, faiss::ZnSphereCodecRec
Public Functions
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inline explicit EnumeratedVectors(int dim)
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virtual uint64_t encode(const float *x) const = 0
encode a vector from a collection
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virtual void decode(uint64_t code, float *c) const = 0
decode it
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void encode_multi(size_t nc, const float *c, uint64_t *codes) const
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void decode_multi(size_t nc, const uint64_t *codes, float *c) const
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void find_nn(size_t n, const uint64_t *codes, size_t nq, const float *xq, int64_t *idx, float *dis)
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inline virtual ~EnumeratedVectors()
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inline explicit EnumeratedVectors(int dim)
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struct Repeat
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struct Repeats
- #include <lattice_Zn.h>
Repeats: used to encode a vector that has n occurrences of val. Encodes the signs and permutation of the vector. Useful for atoms.
Subclassed by faiss::ZnSphereCodec::CodeSegment
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struct ZnSphereCodec : public faiss::ZnSphereSearch, public faiss::EnumeratedVectors
- #include <lattice_Zn.h>
codec that can return ids for the encoded vectors
uses the ZnSphereSearch to encode the vector by encoding the permutation and signs. Depends on ZnSphereSearch because it uses the atom numbers
Subclassed by faiss::ZnSphereCodecAlt
Public Functions
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ZnSphereCodec(int dim, int r2)
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uint64_t search_and_encode(const float *x) const
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virtual void decode(uint64_t code, float *c) const override
decode it
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virtual uint64_t encode(const float *x) const override
takes vectors that do not need to be centroids
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float search(const float *x, float *c) const
find nearest centroid. x does not need to be normalized
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float search(const float *x, float *c, float *tmp, int *tmp_int, int *ibest_out = nullptr) const
full call. Requires externally-allocated temp space
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void search_multi(int n, const float *x, float *c_out, float *dp_out)
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void encode_multi(size_t nc, const float *c, uint64_t *codes) const
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void decode_multi(size_t nc, const uint64_t *codes, float *c) const
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void find_nn(size_t n, const uint64_t *codes, size_t nq, const float *xq, int64_t *idx, float *dis)
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ZnSphereCodec(int dim, int r2)
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struct ZnSphereCodecRec : public faiss::EnumeratedVectors
- #include <lattice_Zn.h>
recursive sphere codec
Uses a recursive decomposition on the dimensions to encode centroids found by the ZnSphereSearch. The codes are not compatible with the ones of ZnSpehreCodec
Public Functions
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ZnSphereCodecRec(int dim, int r2)
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uint64_t encode_centroid(const float *c) const
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virtual void decode(uint64_t code, float *c) const override
decode it
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virtual uint64_t encode(const float *x) const override
vectors need to be centroids (does not work on arbitrary vectors)
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uint64_t get_nv(int ld, int r2a) const
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uint64_t get_nv_cum(int ld, int r2t, int r2a) const
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void set_nv_cum(int ld, int r2t, int r2a, uint64_t v)
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void encode_multi(size_t nc, const float *c, uint64_t *codes) const
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void decode_multi(size_t nc, const uint64_t *codes, float *c) const
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void find_nn(size_t n, const uint64_t *codes, size_t nq, const float *xq, int64_t *idx, float *dis)
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ZnSphereCodecRec(int dim, int r2)
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struct ZnSphereCodecAlt : public faiss::ZnSphereCodec
- #include <lattice_Zn.h>
Codec that uses the recursive codec if dim is a power of 2 and the regular one otherwise
Public Functions
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ZnSphereCodecAlt(int dim, int r2)
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virtual uint64_t encode(const float *x) const override
takes vectors that do not need to be centroids
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virtual void decode(uint64_t code, float *c) const override
decode it
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uint64_t search_and_encode(const float *x) const
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float search(const float *x, float *c) const
find nearest centroid. x does not need to be normalized
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float search(const float *x, float *c, float *tmp, int *tmp_int, int *ibest_out = nullptr) const
full call. Requires externally-allocated temp space
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void search_multi(int n, const float *x, float *c_out, float *dp_out)
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void encode_multi(size_t nc, const float *c, uint64_t *codes) const
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void decode_multi(size_t nc, const uint64_t *codes, float *c) const
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void find_nn(size_t n, const uint64_t *codes, size_t nq, const float *xq, int64_t *idx, float *dis)
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ZnSphereCodecAlt(int dim, int r2)
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struct ZnSphereSearch